The main objective of the project was to enhance the client’s store performance in South Korea.
As the project was multi-dimensional, to understand consumers and competitors simultaneously, we used a variety of market research methods detailed in the three steps below:
The first step was to gain a general understanding of the gaming online environment and ecosystem in South Korea. This meant using Korea-centered databases to understand the main players of Korean search engines, e-commerce platforms, social media platforms and online game developers, app stores, and more. These insights serve as a foundation for understanding the online gaming ecosystem for our competitor benchmarking.
We conducted a deep dive into the top key competitors in South Korea’s gaming market. Cross-comparing the following data points, we identified the must-have strategies for our actionable recommendations to the client.
The main objective is to understand the Korean gamer’s consumer journey, including touch-points and preferences throughout their entire online experience. We collected this information through focus groups with regular PC gamers in South Korea.
Some of the aspects we investigated were:
We presented our findings to the client in a market report. This included actionable recommendations based on winning strategies we have observed among competitors, a summary of the South Korean gamer’s consumer journey, and recommendations on localizing the user experience and user interface to the Korean market.
The monthly report will allow you to keep track of the most important upcoming events about China around the world, as well as not to miss useful articles and reports. While the weekly newsletter will talk about the daily business cases of China, important local events and news.