E-sports in China: The world’s biggest market, shaped by cities, streamers, and the state

With a user base of 495 million, larger than the population of the United States, e-sports in China is a mature consumer industry. China measures its e-sports market in two ways. The narrower figure is industry income, revenue earned by the e-sports industry itself from tournaments, broadcasters, and league operators. In 2025, this reached RMB […]
China Paradigm 86: Bringing Chinese gaming innovation to the Middle East
Matthieu David interviews Vincent Ghossoub, co-founder & CEO of Falafel Games. Building a company that handles game development and game publishing in China can definitely be a challenge. But how big does this challenge become if your main goal is to develop games for an Arabic market? In this new China Paradigm podcast interview, we […]